Jupiter hell melee
The other feature completely removed from the sequel is the Intenso meter, which lets you transform into Intenso Mode and get far stronger attacks for as long as you can keep your combo meter up. They're a neat way to spice up how you play that I missed in the second game. First, the costumes Juan and his co-op partner Tostada can wear aren't just cosmetic in this game, they grant passive buffs and debuffs to reward certain playstyles (like halving your health in exchange for more stamina and life-draining melee attacks, or giving you infinite stamina but no way to heal). What I had forgotten was what the second game outright removed. I knew that the chicken form being able to fight was something introduced in the second game. Guacamelee 2 makes jokes at itself in the form of Youtube comments calling filling your game with tons of memes "lazy writing and not very funny", and while it's nice that the game itself acknowledges that kind of complaint, it doesn't make it feel any less true when you compare it to how well the first game handled its humor.Īs far as differences mechanically from the 2nd game, there is a little more than I remembered there being. Guacamelee 1's villains have so much more personality to them than the 2nd game's and the main story has some genuinely sweet moments (though they're easy to miss) to the point where I'd easily put the first game's writing above the second's. SO much of the second game's humor is reveling in how DGAF it is about referencing pop culture and memes that it makes the humor feel far more one-note and less memorable. There are pop culture references here and there (especially in the luchador wrestling promotional posters in the background), but for the most part, the dialogue is funny/silly by virtue of the characters themselves having good personality injected into them. The first Guacamelee is often irreverent and silly, but not in a way that was really breaking my suspension of disbelief. I definitely prefer the writing in this game over the second game's. There are some really killer arenas in some optional sections. The brawling isn't super hard unless you're going for the best ending, and especially if you're going for 100% area completion like I did. Especially in the more difficult platforming sections you need to do to get the best ending, hitting the bumper that turns you into a chicken instead of the one that toggles between the living and dead worlds is a mistake I made more often than I'd like to admit XP. The only really tricky times I had with it where when I'd just forget which buttons did what XP. The brawling is fun, and the platforming is tricky without being super frustrating. Beat 'em up arenas intermixed with platforming corridors that use your brawling special moves to help navigate them, both done very well. It took me about 6.5 hours to 100% the game on normal mode. More brawling + Metroidvania gameplay, just as the second one continues, but it's surprisingly different from the second one in ways I didn't quite remember. It is very much more Guacamelee, as is probably easy to guess. It was on Game Pass, and I really wanted more of the villains from the first game after playing Guacamelee 2, so I decided to play through this today. Momodora: Reverie Under the Moonlight (Xbone) Castlevania: Harmony of Dissonance (GBA) *ĥ3. Mario & Luigi: Bowser's Inside Story & Bowser Jr's Journey (3DS)Ĥ9. Mario & Luigi Superstar Saga & Bowser's Minions (3DS)Ĥ4. The Legend of Zelda: Oracle of Seasons (GBC) *Ĥ3. The Legend of Zelda: Oracle of Ages (GBC) *Ģ3. The Legend of Zelda: Link's Awakening DX (GBC) *Ģ2. The Legend of Zelda: A Link to the Past (SNES) *Ģ1. GTA4: The Ballad of Gay Tony (Xbox 360)Ģ0.