Mount blade acok no tavern keeper
In my experience, battles turned to heavy infantry dominated affairs during the mid-late phases, because cavalry got de-horsed, and archers depleted their ammo too quickly. Companions can be found in the Taverns located in. Companions have two benefits over normal troops: they are fully customizable, and will not die, instead getting knocked unconcious. These Companions will form part of your party and will gain experience as you progress in the game. I've wanted to strike a balance where different kinds of troops can be put to use in the right situation. Just as in Mount and Blade: Warband it is possible to collect a number of Companions to help you in your quest. They can actually be decent killers now, almost on par with swords while having better anti-cavalry abilities. Spears are now much better, especially in a shieldwall/ranked formation. This makes them a lot less fragile, thus a lot more effective. Horses have their armor values doubled. This makes a huge difference all across the board, and makes several weapon types much more viable then before (looking at spears and swords).
Reduced armour soak factors against all damage types. I've therefore created a small submod, which tweaks several things: While this is an interesting attempt at overhauling the combat, it has some flaws because it sacrifices balance for authenticity.Īlso, in contrast to 1257AD, a lot of the troops have low powerstrike in ACOK, making plate armoured troops almost immortal.Įven though this may have been realistic, it just isn't fun imo. So I was looking into it, and found that Cozur seems to have drawn his inspiration from 1257AD combat values. In the latest few versions of ACOK, some big changes were made in regards to weapons and armor rebalancing.